AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in Romania - Q2 2024
Discover the performance trends of the top 5 3D anime games on Android in Romania for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 3D anime games on Android in Romania showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's metrics.
Genshin Impact by COGNOSPHERE PTE. LTD. saw a fluctuating revenue trend, peaking at approximately $7K in the week of April 22 and dipping to around $1.3K in the week of May 27. Downloads reached their highest at 1.5K in the week of April 29, while weekly active users peaked at 27.2K in the same week.
AFK Journey from FARLIGHT experienced a steady decline in revenue throughout the quarter, starting at about $5.5K in early April and ending at $2K by late June. Downloads started strong at 2.5K but significantly dropped to around 509 by the end of June. Weekly active users also saw a decline from 5.5K in early April to 1.7K by the end of June.
Solo Leveling:Arise by Netmarble had a strong start post-launch, generating around $6.3K in revenue in the first week of May and peaking at $9.1K in the following week. Downloads were highest at 14.5K in the first week and gradually decreased to 255 by the end of June. Weekly active users consistently hovered around the 15K to 16K range throughout the quarter.
Hero Clash: Playtime Go, published by Glaciers Game, demonstrated consistent performance with revenue peaking at $4.3K in early April before gradually declining to $1.7K by the end of June. Downloads varied, reaching a high of 1.9K in mid-April but dropping to around 320 by late June. Weekly active users remained relatively stable, fluctuating between 24K and 31K.
Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., showed a mixed revenue trend, starting at $5.3K in the first week of April and dipping to around $1.4K by the end of May, before recovering to $2.9K in late June. Downloads saw a peak of 750 in early April and a low of 255 in mid-June. Weekly active users remained relatively stable, ranging from 9.1K to 10.8K throughout the quarter.
These insights were sourced from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.